![]() ![]() If you don't class your character out right you'll suffer. even with a less unusual control scheme personally I find it harder to get into and, ultimately, more difficult. The sequel has some major changes, including a skill points / character build system and things like weapon degradation. The interface is rather unorthodox, and it was a solid couple hours before I was really in a comfortable groove. Mainly I'd say the first game's difficulty boils down to a simple learning curve on adjusting to the control scheme. On that note, sometimes there's a lack of direction that prompted me to briefly check a guide to know where to go / what to do next. but it turned out that that area was something I wasn't really intended to go to until much later in the game. There was one section of the game that, at the time, was like a brick wall and I was exhausted from the number of attempts it took to proceed. ![]() Not terribly difficult, but just enough challenge to keep you engaged. The first game, using the Enhanced Edition's mouselook toggle, is pretty well balanced at default difficulty settings. ![]()
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